This allow boot the game and enter into the attract mode. • provided Mini Boy 7 improvements: • Added a new complete set. Now set as parent. • Corrected Xtal frequency. • Mapped the PIA MC6821 (not wired since is not totally understood). • Preliminary attempt to decode the color PROM. • Mapped the AY-3-8910, but still needs ports and some checks.
MAME 0.139u1 Romset File marked as fake or malicious, links removed. Using BitTorrent is legal, downloading copyrighted material isn’t. Be careful of what you download or face the consequences. Apr 25, 2016 - I'm looking for a place that I can select 139u1 roms to download one at a time. MAME VERSION: 0.139u1 (Aug 12 2010) PuckMan (Japan set. This is offical emulator for MAME - Multi Arcade Machine Emulator.Support 0.139u1 romset.Multiplayer via wifi.Keyword Google: MAME, mame, Arcade, M.A.M.E. MAME4droid (0.139u1) emulates arcade games supported by original MAME 0.139. This MAME4droid version is targeted to Dual-Core devices, because it is based on a high specs 2010 PC MAME build. Anyway don't expect arcade games of the 90 to work at full speed.
• Added debug and technical notes. • provided a new driver for Mega Double Poker, from Blitz System Inc.: • Initial release. • Preliminary memory map. • Hooked both PIAs, but need more analysis to confirm the offsets.
• Accurate graphics and color decode. • Added main PCB and daughterboard layouts. • Added partial docs and diagrams about the CPU/MCU/ROMs addressing. • Added debug and technical notes. • added Magic Train, from Subsino. Since it's driven by a HD647180X0CP6 (Subsino - SS9600) plus SS9601 and SS9602 (for video and I/O respectively), it's possible that needs to be moved to a new driver in a near future. Also added technical notes.
• updated mpu4drvr.c: Fixed mid-screen palette updates. • updated segas16b.c: Documented the Sega game ID for the Heavyweight Champ rom board as well as corrected the rom names. • contributed a return to type safety.
Changed address maps back into functions that build up the definition, rather than the whole tokenizing system, which lost type checking. Added a new module addrmap.c which implements the address map classes, and changed the macros to call methods on the address_map and address_map_entry classes which are strongly typed. Fixed a few incorrectly specified memory map entries along the way in twincobr.c, lordgun.c, galaxold.c.
• provided more API cleanup: • Removed cputag_clocks_to_attotime() and cputag_attotime_to_clocks() in favor of just expanding the class. • Same for cputag_suspend() and cputag_resume(). • fixed crash when exiting the debugger if breakpoints are set.
• and made the dsp561xx CPU core generate accurate disassembly for Konami Polygonet hardware (verified against Motorola's reference disassembler). • and fixed image device error handling. • defined new class driver_data_t, which all driver_data classes must derive from. Updated all class definitions to inherit from the new class, and to call it in the constructor. Also changed the alloc() signature to return a driver_data_t pointer instead of a void *.
Renamed and hid machine-driver_data as machine->m_driver_data. Added a new templatized method machine->driver_data which returns a properly downcast'ed version of the driver data. Updated all code which looked like this: • mydriver_state *state = (mydriver_state *)machine->driver_data; • to this: • mydriver_state *state = machine->driver_data(); • The new function does a downcast which in debug builds dynamically verifies that you're actually casting to the right type. • changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. • removed global variables from gaelco, namco, and nile sound cores. • converted seta.c, seta2.c, and ssv.c to driver_data.